(For work for Animation course) Reality is for people who lack imagination -Totora
Friday, 29 January 2016
Fourth week concept art
Theme: Spaceship Shop-Keeper
Three Rules:
1.Must look very thin as begin cramped on a spaceship in space is hard to get much food.
2.Must have some kind of Allen face feature and also must have a head ware.
3. Must have some kind of sign or evidence that he or she is a shop-keeper at all times on a spaceship.
Mood board for what a spaceship inside looks like.
ex
:Thin hall ways
: Wide chambers some what a lot of people walking the hall ways
: Dark not many lights
Mood board:
Mood Board for the rule and idea of the shop-keeper begin part Allen and also thin
The idea behind the Allen begin thin is the ship is quite small. Also the reason why the is a Allen is because it a spaceship however I will draw some human ideas to.
Evidence of a shop-keeper mood board:
Ideas for hats and clothes designs for the head ideas for the Spaceship Shop-keeper
Friday, 22 January 2016
Three rules for the next idea of a Underwater Leader
Rule number one: Must have Armour of some kind
Rule Number Two: Must have a fish deformity of some kind
Rule number three: Must have a weapon of some kind
Mood board number one for the Armour ideas for the Underwater leader
Men ideas for Armour / Women
The idea of having armour on the Underwater leader would be that a leader normally wares armour to protect them selves because if they go down then the army they are leading could fall with them.
They normally take the role of commanding a large number of solders at one time so they have to be a strong hearted.
Amour ideas for women:
Mood board ideas for different mutated types of humans with fish like deformities:
This goes more towards the idea of the Leader begin underwater and havening some kind of fish deformity to make the leader fit with the Underwater theme.
Mood board Underwater weapons:
The idea behind the Underwater leader having a weapon would be that a leader normally carries a weapon again to protect them selves and then also the weapon needs to be able to work Underwater.
Wednesday, 20 January 2016
Friday, 15 January 2016
Three rules for next theme and character
Theme begin Fairy Tale and character being a Musician
First Rule:
Must ware some kind of crown to show upper class. I have put this rule in because in a fairy tale there is normally a princes or a queen to show that they are that high class statement to give them a crown would be a way of showing this to go with the theme. Or a crown could show fallen rane and now has became an mysterious charter that lives in a magic woods its Fairy tale there's a lot I could do with the theme.
Second rule:
The character whether being male or female should show a sigh of elegant in her poses in the ideas I create for this weeks theme and character. I have choices this rule because in most Fairy tales the man creature (male or female) is very elegant and slow moving to show upper class. Also a musician that plays a Harp as my choice instrument would play it slowly to play a soft song.
Third Rule:
Must ware either a dress that's long and flows to the floor a dress for a women that is or a dress or skirt that is broken and destroyed because her rune has fallen for some reason. For a man that would be a broken suite or a fine looking gown for a king.
Mood board for crowns and broken crowns:
Mood board for different crowns that I could use for the theme and the character.
Mood board for the theme Fairy Tale its self:
Mood Board for the theme Fairy Tale colours and also ideas:
A fairy tale is a type of short story that typically features European folkloric fantasy characters, such as dwarves, elves, fairies, giants, gnomes, goblins, mermaids, trolls, or witches, and usually magic or enchantments. Fairy tale is mainly the very stretch of your own imagination and ideas and how you can tell a story through a charterer.
Ideas for different types of designs for the instrument a harp or a soft playing instrument:
How harps work:
Our modern orchestral harp has 47 strings and evolved through a series of formats which attempted to solve the problem of chromatics.
The strings are lengthened and shortened (thus changing the pitch) by a complex mechanism which runs from the pedals up through the column and into the neck.
There are two forked disks for each note on the outside plate that twist against the string when deployed. For example, when a pedal is moved from flat to natural, the top disk turns and pulls the note up a half-step. When the pedal is moved again from natural to sharp the note raises a second time.
Mood board on soft instruments I could use for the musician:
Ideas for soft and calm instruments that the charterer could hold and own him or her self.
Mood board for long dresses and clothes ideas for the characters fitting in with the theme musician.
Clothes ideas for a Fairy tale theme and to add the though of them begin a musician will have to come from my own concept art.
Theme begin Fairy Tale and character being a Musician
First Rule:
Must ware some kind of crown to show upper class. I have put this rule in because in a fairy tale there is normally a princes or a queen to show that they are that high class statement to give them a crown would be a way of showing this to go with the theme. Or a crown could show fallen rane and now has became an mysterious charter that lives in a magic woods its Fairy tale there's a lot I could do with the theme.
Second rule:
The character whether being male or female should show a sigh of elegant in her poses in the ideas I create for this weeks theme and character. I have choices this rule because in most Fairy tales the man creature (male or female) is very elegant and slow moving to show upper class. Also a musician that plays a Harp as my choice instrument would play it slowly to play a soft song.
Third Rule:
Must ware either a dress that's long and flows to the floor a dress for a women that is or a dress or skirt that is broken and destroyed because her rune has fallen for some reason. For a man that would be a broken suite or a fine looking gown for a king.
Mood board for crowns and broken crowns:
Mood board for different crowns that I could use for the theme and the character.
Mood board for the theme Fairy Tale its self:
Mood Board for the theme Fairy Tale colours and also ideas:
A fairy tale is a type of short story that typically features European folkloric fantasy characters, such as dwarves, elves, fairies, giants, gnomes, goblins, mermaids, trolls, or witches, and usually magic or enchantments. Fairy tale is mainly the very stretch of your own imagination and ideas and how you can tell a story through a charterer.
Ideas for different types of designs for the instrument a harp or a soft playing instrument:
How harps work:
Our modern orchestral harp has 47 strings and evolved through a series of formats which attempted to solve the problem of chromatics.
The strings are lengthened and shortened (thus changing the pitch) by a complex mechanism which runs from the pedals up through the column and into the neck.
There are two forked disks for each note on the outside plate that twist against the string when deployed. For example, when a pedal is moved from flat to natural, the top disk turns and pulls the note up a half-step. When the pedal is moved again from natural to sharp the note raises a second time.
Mood board on soft instruments I could use for the musician:
Ideas for soft and calm instruments that the charterer could hold and own him or her self.
Mood board for long dresses and clothes ideas for the characters fitting in with the theme musician.
Clothes ideas for a Fairy tale theme and to add the though of them begin a musician will have to come from my own concept art.
Thursday, 14 January 2016
One of the ideas for my first week of concept art theme Steampunk witch
This idea was made up with most of my concept arts I have created on paper found above this one on my Blog. Nearly all the rules apply to this idea of a character have made. Apart from it having a familiar which I have drawn up ideas for on another image. This idea is my favourite because it fits well with the Steampunk theme and also the idea of a witch.
This idea was made up with most of my concept arts I have created on paper found above this one on my Blog. Nearly all the rules apply to this idea of a character have made. Apart from it having a familiar which I have drawn up ideas for on another image. This idea is my favourite because it fits well with the Steampunk theme and also the idea of a witch.
Tuesday, 12 January 2016
Ideas and research for the Steampunk Witch
Three rules
1) Always to have a weapon
2) To have a way to fly example wings broomstick
3)To always have a familiar
Reasons for the witch to have a familiar is that witches are most commonly seen and known with a familiar and they are used to assisted the witch in helping the devils as commonly known for.
Animals include dogs cats horses and owls and rabbits and crows.
1st Rule: All characters must have a familiar to help them.
Mood board and idea of the witches style:
Steampunk theme:
Second rule:
Always has to have a weapon of some sort.
staff or a walking cane.
Because the witches are normally associated with having a staff or a magical power of some sort.
Third rule:
To have wings or a way to fly.
Reason i have put this rule in is witch's are assumed to be able to fly in some way for example on a broomstick or they have wings which can be devil or fallen angel.
The idea behind magic and witchcraft in the early years was that it was feared by and also it was very bad to be accused of a witch you were sent to death.
Ways they would prove if you were a witch or not was they would tie your hands and feet together and throw you in a river if you floated you were a witch and was burned at the stake that same day and well if you didn't float you drowned anyway.
Mainly old women who had no husband that lived on outskirts of small towns would be accused of being a witch also if they had a black cat frog or any other animal that seemed unusual to have they assumed it was a familiar and that was helping the witch with getting close to the devil.
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